Drunken Shenanigans

The effects of Alcohol in a Fantasy Setting

A Character may consume a number of doses of Alcohol equal to their Constitution Modifier within an Hour without ill effect.

On average, a "dose" consists of the following:

  • A tankard of beer
  • A glass of mead or wine
  • A shot of spirits

After reaching the proscribed number of doses within an hour, the imbiber becomes Tipsy

New Condition - Tipsy

While Tipsy, a Character loses Proficiency with Intelligence or Wisdom checks. They are Proficient in Charisma checks with other Tipsy Characters.

For each additional dose of Alcohol taken while Tipsy, a Character must make a Constitution Save (DC: 10 +1 per dose taken within an hour) or become Poisoned. A drunken Character remains Poisoned until they complete a Long Rest. A Character who becomes Poisoned by drink every night for a week gains the Addict Condition.

-The Cantrip Quick Sober immediately ends the Tipsy or Poisoned condition when brought on by drink.

-A Character with Poison Resistance doubles the amount of doses they can drink before becoming Tipsy. Advantage on Poison Saves applies to rolls to resist Drunkenness.